Method for Halo3

By now you’ve probably all seen Method’s amazing job on the latest Halo 3 spot. It’s getting pretty heavy airplay, and Method’s work stands up to repeat scrutiny very well (as usual).

halo3

Just to clear up any misconceptions: the spot is not 100% CG. Method worked with MJZ’s Rupert Sanders and figurine modeler Stan Winston to create a scene populated by over a 1000 characters. For more info on the technique involved, jump down to the Making Of section below.

What I find interesting about the diorama approach has less to do with execution and more to do with Microsoft and agency T.A.G./ McCann Worldgroup’s thinking behind the project. As the level of realism in games reaches ever higher, game advertising is starting to get interesting.

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